What a track we have here, folks. Ethereal, mysterious, enchanting, and spiritual all wrapped into one big dose of musical magic. I have Dragon’s Crown Pro, and have not played it yet, but I discovered the soundtrack many years ago and this track really caught my attention. It reminds me of a slow motion sequence of a Lord Of The Rings Battle. I hope it bring you some peace to your week!
It is our absolute pleasure to present part two of our two-part interview with Patrick Arthur and James Tuerlings of the Retro Spectives Podcast. We chat about the competitive PC gaming scene, LAN parties, and Patrick talks about his love for Dark Souls, plus much more!
I’ve shared this song before, but never this performance, and with Command & Conquer Remastered taking most of my gaming time, it’s hard not to recommend a song from C&C composer Frank Klepacki’s live performance with The Tiberian Sons at 2019’s MAGFest.
If you think this sounds good, I’ve got some great news for you – they rerecorded these tracks for the Remaster, and they sound incredible.
It is our absolute pleasure to present part one of a two-part interview with Patrick Arthur and James Tuerlings of the Retro Spectives Podcast. We spend most of part one discussing their show, their method of reviewing games, and how they met, plus the beginning stages of their gaming history.
We hope you enjoy this episode! Part two airs next week!
Check out the Retro Spectives Podcast at the following:
#MusicMonday returns once again, with this fine installment from Metal Gear Solid 2: Sons Of Liberty. There are some really unique tracks from this game’s soundtrack, and this one cannot be overlooked. A lot of the music from the Big Shell area is so mysterious and haunting. It encapsulates the intrigue and espionage of the mission at hand while searching for answers of the global elite. It really makes me want to revisit the entire series.
I have a complicated relationship with Doom Eternal.
In Episode 079 of WDGRPodcast, I spoke at length about the game, and listeners may notice that I was constantly conflicted – for everything it did that I loved, it did something I hated. It’s this duality and confusion that frustrates me to this day.
When Doom Eternal is good, it is great. It is unspeakably amazing. You feel like a complete badass. You use the biggest guns. You throw the strongest punches. You jump the highest jumps. And Hell is so scared of you that they send every demon possible at you every chance they get.
When Doom Eternal is bad, it is infuriating. The word frustrating does not do it justice. The game made me so angry on so many occasions that by the end I was beating it out of spite. I wanted to literally say to the game “Fuck you!” just like the Doom Slayer says to every Imp he stomps on.
I have been thoroughly enjoying my time with The Last of Us, but I don’t think it would be nearly as effective without the incredible soundtrack from Gustavo Santaolalla. His acoustic finger-style guitar gives the game a feeling of isolation and desolation that I haven’t heard in a game soundtrack in years.
This is a great game, but the soundtrack makes it that much better.
It’s been a while since Will and Drew have chatted without a guest, but they’re back! They hit the mailbag and answer some amazing questions, then chat about the Unreal Engine 5 demo and the latest Ghosts of Tsushima footage.
Tune in next week for Drew’s final thoughts on Doom Eternal!
This soundtrack. THIS soundtrack, is so, freaking, good. This track in particular is chock-a-block full of unique, and interesting sounds. It represents mystery, stealth, action, sadness, and just…all the feels! It really captures the intrigue, and curiosity this game exudes at it’s pores. The end of the track concludes, with I can only describe as what you’d hear if you uncovered the world’s biggest secrets, and conspiracies. Perfect for studying or driving.