Is it silly to say I’m super proud of myself for finishing the game? It’s a short one – only a few hours – but with my track record, I feel like I deserve a pat on the back.
Untitled Goose Game is one of the most charming, fun, enchanting games I’ve played in years. I paid $15 USD for it on sale, but it’s worth the regular price of $20. I don’t think I’ve ever smiled more for being such a complete dick.
Anyone that’s listened to the podcast before knows that I’m skeptical about Virtual Reality. I feel like it’s a little bit gimmick, a little bit crazy, and mostly unnecessary. So when Will and I got together to record episode 44 on Wednesday, he made it a point to toss the Oculus Quest on me and get me in some virtual reality.
I’m disappointed to say it happened after the podcast, so I didn’t get to talk about it on the air, but I’d like to jot down some thoughts.
Will and Drew are recording live! In person! And on Instagram!
For the first time ever, the duo goes live with the podcast and answers questions from the Instagram chat in real time, plus chat about Untitled Goose Game, Strider, gaming tattoos, the Discord mailbag, and so much more.
This is the Mother Base theme from one of my favorite Metal Gear Solid games, Peace Walker. This is one of those tracks that has that arresting quality as you’re navigating the menus. I could just sit there for hours listening to this while folding laundry.
I didn’t get a ton of gaming in these past two days, but I did put some work into Control. It’s one of my favorite games this year, but I’ve been sidetracked with a few other games since I bought it.
I love the way the game encourages exploration, and despite being third person, feels like a Metroidvania in a ton of ways. As you go through the game, there are areas that are inaccessible to you at first, but later, once you have different powers or accomplish different tasks, you can circle back to them and reach them. Usually there is a reward in a chest – some type of upgrade to your weapons or your personal stats. Unfortunately, the frequency that you find these upgrades does make these rewards feel a little uninspired.
The game’s is massive, so it’s a good thing fast travel is available at certain checkpoints. It makes getting around a little bit easier, but not completely simple.
I’m also really digging the game play. It makes me feel like a complete and total badass. I get to shoot dudes and then use their corpses as weapons and use mind control to take over other dudes and have them fight on my side.
Will and Drew have put the nail in the coffin on their Bastion playthrough. What did they think of the game? Does it meet the hype in 2019? Is it worth playing again today?
Also, Drew dives a bit more in-detail with Control and Will chats about the 2014 release of Strider. Plus, thoughts on the newest PT hack, Drew’s backlog spreadsheet, and does Drew want the Genesis Mini?
** Due to a technical issue, this episode uses an audio backup recording of lesser quality. We apologize for the inconvenience.